Ivan Safrin
|
847063c5d7
Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh
|
10 ani în urmă |
Ivan Safrin
|
aadb69e87b
Updated core sources for new folder structure
|
10 ani în urmă |
Ivan Safrin
|
97f5c36acd
Removed CMake, created new folder structure for the repo
|
10 ani în urmă |