Ivan Safrin
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d3f13be1af
SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs
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vor 12 Jahren |
Ivan Safrin
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cb4d7c6bc4
Merge in with latest cherry-picked master commits
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vor 12 Jahren |
Ivan Safrin
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66ad0b2307
Added backwards compatibility typedefs for Entity and PhysicsEntity
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vor 12 Jahren |
Ivan Safrin
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7284783d0d
More cleanup, got focus working
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vor 12 Jahren |
Ivan Safrin
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499ac73584
More UI and IDE fixes
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vor 12 Jahren |
Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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vor 12 Jahren |
Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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vor 12 Jahren |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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vor 12 Jahren |
Ivan Safrin
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b4fe98b72c
Figuring out coordinates
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vor 12 Jahren |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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vor 12 Jahren |
Nur Monson
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4565c409f9
Add "const" to a number of methods
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vor 12 Jahren |
cib
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ccf895f6f0
Converted Entity::tags to a pointer.
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vor 12 Jahren |
cib
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bca3c92113
Removed Entity::qPitch/Yaw/Roll
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vor 12 Jahren |
Ivan Safrin
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5e02a65ab5
UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks
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vor 13 Jahren |
Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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vor 13 Jahren |
Ivan Safrin
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61a8e43144
Added same_c_class() function in Lua to check if cpp classes extended in Lua are the same
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vor 13 Jahren |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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vor 13 Jahren |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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vor 13 Jahren |
Ivan Safrin
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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vor 13 Jahren |
Ivan Safrin
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2fd2c4cf5a
Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity
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vor 13 Jahren |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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vor 13 Jahren |
Ivan Safrin
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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vor 13 Jahren |
Ivan Safrin
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9fce1e5c5b
Updated some documentation
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vor 13 Jahren |
Ivan Safrin
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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vor 13 Jahren |
Ivan Safrin
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5f81670b6d
Fixed documentation error
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vor 13 Jahren |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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vor 13 Jahren |
Ivan Safrin
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e998cf2e27
Fixed VPLANE primitive, minor tweaks (forgot exactly what)
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vor 14 Jahren |
Ivan Safrin
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467369d432
Drag and Drop for UITrees, started on Screen editor in IDE
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vor 14 Jahren |
Ivan Safrin
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92cba2db88
Added setScale and setPosition methods that take vectors
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vor 14 Jahren |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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vor 14 Jahren |