Istoricul angajamentelor

Autor SHA1 Permisiunea de a trimite mesaje. Dacă este dezactivată, utilizatorul nu va putea trimite nici un fel de mesaj Data
  Ivan Safrin 0897b049d7 Material preview box in material prop in the IDE 11 ani în urmă
  Joachim Meyer 23cb86ad3a IDE build failed because of "'LayerProp::layerID' : only static const integral data members can be initialized within a class" it is fixing this 11 ani în urmă
  Ivan Safrin 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 ani în urmă
  Ivan Safrin 110ca74a1d Added bounding box visualization to entity editor, added bounding box field to entity prop sheet, changed sprite editor zoom to a slider instead of a drop down 11 ani în urmă
  Ivan Safrin 84b00735e9 Fixed cubemap editor crashing on empty cubemaps, fixed post effect editor not laying out sheets properly 12 ani în urmă
  Ivan Safrin dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances 12 ani în urmă
  Ivan Safrin b45e295a6c Prevented material shader option sheets from crashing on Undo and Redo 12 ani în urmă
  Ivan Safrin 6b29115c1e Fixed post filter editor not displaying texture bindings sheet correctly 12 ani în urmă
  Ivan Safrin 489b0ef551 Restored custom entity properties sheet in the entity editor, made custom entity property entries resize properly 12 ani în urmă
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 ani în urmă
  Ivan Safrin e0228cb5d3 Added ability to add entities into other entities in the entity editor, fixed removal of linked resource pools from entity property view, added shortcut to deselect all in entity editor (KEY_ESCAPE) 12 ani în urmă
  Ivan Safrin 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 ani în urmă
  Ivan Safrin 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values 12 ani în urmă
  Ivan Safrin 8127c29e29 Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size 12 ani în urmă
  Ivan Safrin 77571cf6a5 Added ability to add cameras in the scene editor, added camera property sheet, camera icons 12 ani în urmă
  Ivan Safrin fc7d880132 Adding sounds in scene editor, hooked up sound prop sheet 12 ani în urmă
  Ivan Safrin 892aa11319 Adding sprite in scene editor, sprite sheet prop, added ability to set sprite size explicitly 12 ani în urmă
  Ivan Safrin 496961ce73 Fixed shader texture prop sheet, added scene label prop sheet 12 ani în urmă
  Ivan Safrin fa1b054f01 Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor 12 ani în urmă
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks 12 ani în urmă
  Ivan Safrin fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 12 ani în urmă
  Ivan Safrin a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 ani în urmă
  Ivan Safrin 6787ee41f6 Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties 12 ani în urmă
  Ivan Safrin 4f60bb29fb Sprite editor now resized properly 12 ani în urmă
  Ivan Safrin 73c9c27a6c UI tweaks, light theme 12 ani în urmă
  Ivan Safrin 124e0641ba Optimized UI rendering 12 ani în urmă
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 ani în urmă
  Ivan Safrin d5e2bbf406 First pass at resolving changes in the IDE code 12 ani în urmă
  Ivan Safrin a440d67722 Sprites now reload automatically in the screen editor if changed 12 ani în urmă
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 ani în urmă