Ivan Safrin
|
f80bb40afd
Converted all space indentation to tabs.
|
9 лет назад |
Ivan Safrin
|
7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
|
9 лет назад |
Ivan Safrin
|
2c82c21faf
Fixed colors (some hardcoded colors for now)
|
9 лет назад |
Ivan Safrin
|
0a5847d2aa
UI and IDE tweaks
|
10 лет назад |
Ivan Safrin
|
a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
|
10 лет назад |
Ivan Safrin
|
6167d66863
Added Polycode IDE to the Mac Xcode workspace, added UI module to Xcode workspace, made both work with latest changes
|
10 лет назад |
Ivan Safrin
|
97f5c36acd
Removed CMake, created new folder structure for the repo
|
10 лет назад |