Histórico de commits

Autor SHA1 Mensagem Data
  Ivan Safrin 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) 9 anos atrás
  Ivan Safrin 046023694b Static member support in JavaScript bindings 9 anos atrás
  Ivan Safrin 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 anos atrás
  Ivan Safrin 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 anos atrás
  Ivan Safrin b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 anos atrás
  Ivan Safrin 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer 9 anos atrás
  Ivan Safrin 24a8d24298 JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations 9 anos atrás
  Ivan Safrin 1fb99871ad First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error 9 anos atrás