Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 6c95519d53 Removed font manager, fonts now managed by ResourceManager %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 049fcad267 Speed optimizations %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin 6f18df383d Started on DX11 renderer for UWP %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin 1022e24fc7 Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin 97f5c36acd Removed CMake, created new folder structure for the repo %!s(int64=10) %!d(string=hai) anos