Ivan Safrin
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b3a9c610f1
Started implementing lighting system in new renderer
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10 سال پیش |
Ivan Safrin
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bfabdb993e
Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI
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10 سال پیش |
Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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10 سال پیش |
Ivan Safrin
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11eeccbc96
Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader
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10 سال پیش |
Ivan Safrin
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f14692353e
Implemented a simple mixer to replace OpenAL, still no positional sound support, fixed ES2 shaders to work on desktop GL
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10 سال پیش |
Ivan Safrin
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083a76fcdf
Added float precision to default shaders to be ES2 compatible, UWP core setting default backing resolution scale
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10 سال پیش |
Ivan Safrin
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9736c60a76
rename uppercase folders
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10 سال پیش |