Ivan Safrin
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
13 rokov pred |
Ivan Safrin
|
37ba78c602
Slight material speed improvements and additional sound stuff
|
13 rokov pred |
Ivan Safrin
|
096ec070c0
Only use FP16 framebuffers if specified in material file
|
14 rokov pred |
Ivan Safrin
|
04a22925fc
Tangent generation and normal map shader support
|
14 rokov pred |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 rokov pred |
Cameron Hart
|
be8f24208d
Merge branch 'master' into pxljm
|
14 rokov pred |
Cameron Hart
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
14 rokov pred |
Ivan Safrin
|
f630378c48
Merge pull request #21 from LeeRichmond/master
|
14 rokov pred |
Ivan Safrin
|
19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
|
14 rokov pred |
Lee Richmond
|
4070760842
Fixed memory leak.
|
14 rokov pred |
Ivan Safrin
|
4d56480a28
Fixed Xcode projects for the Player
|
14 rokov pred |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
14 rokov pred |
Ivan Safrin
|
7a37c48787
Code clean up and documentation
|
14 rokov pred |
Ivan Safrin
|
6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
|
15 rokov pred |
Ivan Safrin
|
7cc9015fd0
Initial import from old repository
|
15 rokov pred |