Ivan Safrin
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aa68c6dcbe
Merge pull request #522 from fodinabor/FixIDEMenuWin
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11 tahun lalu |
Joachim Meyer
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35aedc4b92
Browser behaves now as @ivansafrin suggested in #222 (Fixes: #222)
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11 tahun lalu |
Ivan Safrin
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d40a6f7c1e
Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash
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11 tahun lalu |
Joachim Meyer
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75bb5070c7
Add WinIDEView to IDEApp
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11 tahun lalu |
Ivan Safrin
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fc6ec09585
Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE
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11 tahun lalu |
Ivan Safrin
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d22fd4d668
Fixed icons in non-retina mode in the IDE
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11 tahun lalu |
Ivan Safrin
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c498f5169e
Sprite bugfixes
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11 tahun lalu |
Ivan Safrin
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dc9b0be826
Sprite remove and rename, sprite state remove and rename
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11 tahun lalu |
Ivan Safrin
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9ccb1291c8
Force dynamic SDL on Linux, use custom file dialog for asset import on Linux
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11 tahun lalu |
Ivan Safrin
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ba879693a6
Added global resource autoreload settings
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11 tahun lalu |
Ivan Safrin
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42004fd032
Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions
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11 tahun lalu |
Ivan Safrin
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b514a35036
Transform matrix now always rebuilt if dirty on render
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11 tahun lalu |
Ivan Safrin
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c103da7aaf
IDE fix for non-windows platforms
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12 tahun lalu |
Ivan Safrin
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e6653dbde3
IDE on Windows will now act properly if there are unsaved files. Switched IDE on Windows to use native menus/accelerators
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12 tahun lalu |
Ivan Safrin
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69df188c23
Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist
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12 tahun lalu |
Ivan Safrin
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9103d91b4a
Switched back to rebuilding matrices on Render
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12 tahun lalu |
Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 tahun lalu |
Ivan Safrin
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bd3a75e2de
Merge pull request #423 from TheCosmotect/fileops
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12 tahun lalu |
Ivan Safrin
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eb7251a394
Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor.
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12 tahun lalu |
Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 tahun lalu |
Ethan M
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509b411144
Addressed refreshing of projects so that all of their project browsers are updated after file ops.
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12 tahun lalu |
Ivan Safrin
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94423a0646
Removed build bat files added by pull request, windows fixes
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12 tahun lalu |
Ivan Safrin
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8a4923f08b
Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository
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12 tahun lalu |
Ivan Safrin
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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12 tahun lalu |
Ivan Safrin
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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12 tahun lalu |
Ivan Safrin
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 tahun lalu |
Ivan Safrin
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 tahun lalu |
Ivan Safrin
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72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
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12 tahun lalu |
Ivan Safrin
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d3458b48a1
First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh
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12 tahun lalu |
Ivan Safrin
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3e7e351525
IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder
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12 tahun lalu |