История коммитов

Автор SHA1 Сообщение Дата
  Ivan Safrin 110ca74a1d Added bounding box visualization to entity editor, added bounding box field to entity prop sheet, changed sprite editor zoom to a slider instead of a drop down 11 лет назад
  Ivan Safrin 8ffa458e82 Physics scene tweaks, Sprite editor preview now set to correct blending, will size correctly 12 лет назад
  Ivan Safrin 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 лет назад
  Ivan Safrin 4f60bb29fb Sprite editor now resized properly 12 лет назад
  Ivan Safrin 73c9c27a6c UI tweaks, light theme 12 лет назад
  Ivan Safrin 124e0641ba Optimized UI rendering 12 лет назад
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 лет назад
  Ivan Safrin d5e2bbf406 First pass at resolving changes in the IDE code 12 лет назад
  Ivan Safrin 2d25605590 Added small help blurb to IDE sprite editor 12 лет назад
  Ivan Safrin aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. 12 лет назад
  Ivan Safrin b6aa9c7ffb Added ability to close open files in the IDE, UIComboBox now resets selected name to None on clearItems(), fixed sprite editor not setting height properly on load 12 лет назад
  Ivan Safrin 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config 13 лет назад
  Ivan Safrin a6bb676068 New UI theme to match global Polycode redesign, made Cocoa core apply antialiasing on setVideoMode, fixed color creation from hex, made build tool respect vsync and AF settings 13 лет назад
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 лет назад