Ivan Safrin
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ba73b482ec
Fixed global material application in renderer
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Ivan Safrin
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0258c6e655
Added a way to get resource path from Core, implemented in IOSCore
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Ivan Safrin
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9bb06e7e98
Merge with latest
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Ivan Safrin
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e1bf75b509
Started restructuring materials, restored screen shaders in new renderer
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Ivan Safrin
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35580efa75
PhysFS archive functionality on iOS
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Ivan Safrin
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a83c7fa5b9
Started restoring screen shader functionality in new renderer
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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847063c5d7
Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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fdf227ab69
Made primitives default to textured material by default, scissor box fixes in retina mode
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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56982ed0c1
Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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86644f70b0
Restored shadow mapping functionality in new renderer
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Ivan Safrin
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bbadf1de99
Fixed attributes not being bound correctly to global materials
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Ivan Safrin
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1aa20ab8a3
Lighting in screenspace
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Ivan Safrin
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baf02aedd2
Fixed spotlights in new renderer
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Ivan Safrin
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bf60537184
More shader fixes, default material parameter fixes
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Ivan Safrin
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d5ac504b08
Point rendering fixes, IDE fixes
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Ivan Safrin
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b3a9c610f1
Started implementing lighting system in new renderer
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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bfabdb993e
Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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Ivan Safrin
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11eeccbc96
Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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f14692353e
Implemented a simple mixer to replace OpenAL, still no positional sound support, fixed ES2 shaders to work on desktop GL
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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083a76fcdf
Added float precision to default shaders to be ES2 compatible, UWP core setting default backing resolution scale
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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9736c60a76
rename uppercase folders
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%!s(int64=10) %!d(string=hai) anos |