Histórico de commits

Autor SHA1 Mensagem Data
  Ivan Safrin 499ac73584 More UI and IDE fixes 12 anos atrás
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff 12 anos atrás
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera 12 anos atrás
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens 12 anos atrás
  Nur Monson 5ae3bdcd10 Use Rectangle's new Clipped() method for scissorBox 12 anos atrás
  Ivan Safrin 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks 12 anos atrás
  mcc 73035453bb Rewrite of ALL the destructors in the UI module; destructor safety in Polycore Tween object. 13 anos atrás
  Ivan Safrin 3b371b3df5 Major speed improvements to UITextInput when dealing with large text files 13 anos atrás
  Ivan Safrin 24d0347b15 Find support in UITextInput and IDE text editor 13 anos atrás
  Ivan Safrin a9b190de02 More accurate line highlighting for UI text editor 13 anos atrás
  Ivan Safrin c21ab8e6bb processInputEvents=true NOW REQUIRED for ScreenEntities to hand mouse events down to their children, fixed mouse event blocking settings, UI tweaks 13 anos atrás
  Ivan Safrin 296c0dee49 Numerous UI tweaks, fixed Cocoa core hanging when opening file dialogs 13 anos atrás
  Ivan Safrin 46304672fb UITextInput now scrolls with arrow keys and page up/page down 13 anos atrás
  Ivan Safrin 5e0b6cf926 Scrolling setters for scrollbars and scroll container, execute command for Core, app launcher for Cocoa core, misc IDE changes 13 anos atrás
  Ivan Safrin 3f824e8dfd Single focused entity through CoreServices singleton 13 anos atrás
  Ivan Safrin bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing 13 anos atrás
  mcc 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 anos atrás
  Ivan Safrin 5c34882c66 Started working on Windows gamepad support + Unicode fix for Windows 14 anos atrás
  Ivan Safrin 40ee2aafec Revisiting UI Module and IDE 14 anos atrás
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. 14 anos atrás
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now 15 anos atrás
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 anos atrás