Ivan Safrin
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499ac73584
More UI and IDE fixes
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12 anos atrás |
Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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12 anos atrás |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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12 anos atrás |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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12 anos atrás |
Nur Monson
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5ae3bdcd10
Use Rectangle's new Clipped() method for scissorBox
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12 anos atrás |
Ivan Safrin
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5e02a65ab5
UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks
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12 anos atrás |
mcc
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73035453bb
Rewrite of ALL the destructors in the UI module; destructor safety in Polycore Tween object.
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13 anos atrás |
Ivan Safrin
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3b371b3df5
Major speed improvements to UITextInput when dealing with large text files
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13 anos atrás |
Ivan Safrin
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24d0347b15
Find support in UITextInput and IDE text editor
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13 anos atrás |
Ivan Safrin
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a9b190de02
More accurate line highlighting for UI text editor
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13 anos atrás |
Ivan Safrin
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c21ab8e6bb
processInputEvents=true NOW REQUIRED for ScreenEntities to hand mouse events down to their children, fixed mouse event blocking settings, UI tweaks
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13 anos atrás |
Ivan Safrin
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296c0dee49
Numerous UI tweaks, fixed Cocoa core hanging when opening file dialogs
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13 anos atrás |
Ivan Safrin
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46304672fb
UITextInput now scrolls with arrow keys and page up/page down
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13 anos atrás |
Ivan Safrin
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5e0b6cf926
Scrolling setters for scrollbars and scroll container, execute command for Core, app launcher for Cocoa core, misc IDE changes
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13 anos atrás |
Ivan Safrin
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3f824e8dfd
Single focused entity through CoreServices singleton
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13 anos atrás |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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13 anos atrás |
mcc
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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13 anos atrás |
Ivan Safrin
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5c34882c66
Started working on Windows gamepad support + Unicode fix for Windows
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14 anos atrás |
Ivan Safrin
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40ee2aafec
Revisiting UI Module and IDE
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14 anos atrás |
Ivan Safrin
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8b1ae6d785
3D Physics module, minor fixes across the board.
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14 anos atrás |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 anos atrás |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 anos atrás |