Историја ревизија

Аутор SHA1 Порука Датум
  Ivan Safrin 124e0641ba Optimized UI rendering пре 12 година
  Ivan Safrin 35ddb611e7 Fixed almost all UI and IDE issues пре 12 година
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff пре 12 година
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera пре 12 година
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens пре 12 година
  Ivan Safrin 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks пре 12 година
  Ivan Safrin 134576cae7 Tons of Windows fixes пре 13 година
  Ivan Safrin 0b9fc50d85 Merge pull request #152 from mcclure/uileak пре 13 година
  Ivan Safrin c29cf18bf5 More Linux fixes пре 13 година
  mcc 73035453bb Rewrite of ALL the destructors in the UI module; destructor safety in Polycore Tween object. пре 13 година
  Ivan Safrin a6bb676068 New UI theme to match global Polycode redesign, made Cocoa core apply antialiasing on setVideoMode, fixed color creation from hex, made build tool respect vsync and AF settings пре 13 година
  Ivan Safrin 1deeee0ebc Setting window caption in UIWindow, confirmation for file removal in IDE, name popup for new folder пре 13 година
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
  Ivan Safrin 3f824e8dfd Single focused entity through CoreServices singleton пре 13 година
  mcc 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. пре 13 година
  Ivan Safrin 9cf5dadca6 Fixed UI and dragging пре 13 година
  Ivan Safrin 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily пре 14 година
  Ivan Safrin 027d9462f5 UI HSlider fixes and UI Color picker пре 14 година
  Ivan Safrin 3f300899cd Some more IDE work пре 14 година
  Ivan Safrin 40ee2aafec Revisiting UI Module and IDE пре 14 година
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. пре 14 година
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. пре 14 година
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now пре 15 година
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class пре 15 година
  Ivan Safrin 7cc9015fd0 Initial import from old repository пре 15 година