Ivan Safrin
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160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
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vor 12 Jahren |
Ivan Safrin
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543062ea0c
Fixed adjusted matrix calculation, added local and global coordinate transform modes to the transform gizmo in entity editor
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vor 12 Jahren |
Ivan Safrin
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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vor 12 Jahren |
Ivan Safrin
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fc92ccdb5d
Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3
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vor 12 Jahren |
Ivan Safrin
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ca05ac1572
Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser
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vor 12 Jahren |
Ivan Safrin
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99513fa3a4
Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser
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vor 12 Jahren |
Ivan Safrin
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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vor 12 Jahren |
Ivan Safrin
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80a1443ba0
Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor
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vor 12 Jahren |
Ivan Safrin
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72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
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vor 12 Jahren |
Ivan Safrin
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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vor 12 Jahren |
Ivan Safrin
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20165c8eca
Slight performance fixes
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vor 12 Jahren |
Ivan Safrin
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82afb6e6b0
Fixed rotation
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vor 12 Jahren |
Ivan Safrin
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81e87a9001
Removed direct transform vector access in entities due to speed and memory considerations
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vor 12 Jahren |
Ivan Safrin
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0822881875
Fixed mousewheel events
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vor 12 Jahren |
Ivan Safrin
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dc166ec2c5
Fixed double click in input events
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vor 12 Jahren |
Ivan Safrin
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d3f13be1af
SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs
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vor 12 Jahren |
Ivan Safrin
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cb4d7c6bc4
Merge in with latest cherry-picked master commits
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vor 12 Jahren |
Ivan Safrin
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35ddb611e7
Fixed almost all UI and IDE issues
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vor 12 Jahren |
Ivan Safrin
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7284783d0d
More cleanup, got focus working
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vor 12 Jahren |
Ivan Safrin
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499ac73584
More UI and IDE fixes
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vor 12 Jahren |
Ivan Safrin
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f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
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vor 12 Jahren |
Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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vor 12 Jahren |
Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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vor 12 Jahren |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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vor 12 Jahren |
Ivan Safrin
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b4fe98b72c
Figuring out coordinates
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vor 12 Jahren |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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vor 12 Jahren |
Nur Monson
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4565c409f9
Add "const" to a number of methods
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vor 12 Jahren |
Nur Monson
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5ae3bdcd10
Use Rectangle's new Clipped() method for scissorBox
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vor 12 Jahren |
Nur Monson
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a1fb468f61
Add missing variable assignment in applyClone method
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vor 12 Jahren |
Ivan Safrin
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20f2a4a278
ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager.
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vor 12 Jahren |