Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 5516dc7884 Material editor now resizes to full width %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin ffec7d2521 More UI tweaks, UI theme switching in IDE %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 73c9c27a6c UI tweaks, light theme %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 81e87a9001 Removed direct transform vector access in entities due to speed and memory considerations %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 124e0641ba Optimized UI rendering %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 5e01166cf5 More fixes %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 499ac73584 More UI and IDE fixes %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin d5e2bbf406 First pass at resolving changes in the IDE code %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin e93cbf4fef Programs loaded from material file will now reload automatically %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 623cb1a643 Manually copied in two changes from Morgawr's pull request %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 1caf52677f Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin bd00899428 Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 039b341794 Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 1562852c6b Disable vSync stuff in SDL Core (seems to be causing issues for people), fixed mouse clicks in UIHSlider after resize, fixed material editor not setting shader options correctly %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 2bec0d0f56 Material editor now sets document changed flags %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 6c406f325a Rewrote material editor to use IDE property sheets %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin c76f79b627 Fixed material editor changing names in the material browser incorrectly %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), %!s(int64=13) %!d(string=hai) anos