Ivan Safrin
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1659aa47ce
Text input fields now select all on gaining focus, invisible and/or disabled UI elements will no longer focus on tab, added support for disabling focus elements when their parent prop is disabled, primitive sheet in IDE entity editor will not tab through disabled fields now
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10 years ago |
Ivan Safrin
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14ff32c986
Added ability to register focus child without adding it to the UI element, separete groups of focusable elements now tab through seamlessly in IDE prop sheets, moved some more IDE inputs to be tabbable
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10 years ago |
Ivan Safrin
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5e8fa4f035
UITextInput now shows caret immediately when focus is gained
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10 years ago |
Ivan Safrin
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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10 years ago |
Ivan Safrin
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b6b2dc7d22
All tool windows now focus automatically on popup, text input popup automatically selects existing text for convenience
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10 years ago |
Ivan Safrin
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27a13b8ce4
Disabled touch and pen APIs in release build
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10 years ago |
Ivan Safrin
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9863e050cd
Changed version for release
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10 years ago |
Ivan Safrin
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2e0ae0533a
Merge pull request #607 from fodinabor/transformFix
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10 years ago |
Ivan Safrin
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d98d07f60b
Mesh OBJ saving will not crash with empty mesh data
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10 years ago |
Ivan Safrin
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c970884edd
Fixed a problem with uniform sprite sheet grids not generating properly
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10 years ago |
Ivan Safrin
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c4b0b0d0cc
Merged Windows pen pull request
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10 years ago |
Ivan Safrin
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3837e0f9ea
Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format
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10 years ago |
Ivan Safrin
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bc4689105d
Merge branch 'master' of https://github.com/ivansafrin/Polycode
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10 years ago |
Ivan Safrin
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0def37325a
Mouse touch emulation tweak
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10 years ago |
Ivan Safrin
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956f3f216c
2D Physics bodies now set correct rotation in child entities
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10 years ago |
Ivan Safrin
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5e61ebd5e5
Merge branch 'master' of https://github.com/ivansafrin/Polycode
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10 years ago |
Ivan Safrin
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0f362f25d7
Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods
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10 years ago |
Ivan Safrin
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2d0c9bd161
Force fixed floating point format for ostringstream in ObjectEntry saving
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10 years ago |
Ivan Safrin
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065d104a68
Made the logger flush the stream immediately after logging string to file
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10 years ago |
Ivan Safrin
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f67df21f56
Added shift to deselect frames in IDE sprite editor
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10 years ago |
Ivan Safrin
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b251f8e5a6
Added select all to IDE sprite editor, sprite set will now generate sprite frames in correct order
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10 years ago |
Ivan Safrin
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815a199b3e
Fixed buttons in sprite editor affecting multiple instances of sprite editor
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10 years ago |
Ivan Safrin
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680509fa3b
Added a way for event handlers to cancel subsequent executions of an event
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10 years ago |
Ivan Safrin
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6ececfb837
Fixed typo in SceneSprite constructor, added Sprite code example to Lua examples
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10 years ago |
Ivan Safrin
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94bfec4af7
Added native touch support on Mac
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10 years ago |
Ivan Safrin
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2422a22621
Merge branch 'master' of https://github.com/ivansafrin/Polycode
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10 years ago |
Ivan Safrin
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b513dfbee2
Fixed bug in TweenManager that called onComplete on forced tween removal
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10 years ago |
Ivan Safrin
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5b43e0b918
Fixed a bug in touch simulation in input core
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10 years ago |
Ivan Safrin
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d8453c220f
Added a way to remove tweens based on their target
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10 years ago |
Ivan Safrin
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3825606a2b
Autoplaying streaming sound if OpenAL stops playing it because of dequeued buffers, adjusted streaming buffer default sizes
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11 years ago |