Bill Robinson
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1671a07a88
fix for mingw for iterating over directories
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12 years ago |
Ivan Safrin
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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12 years ago |
cib
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889bf7fb47
Fixes windows headers to use the exact mingw capitalization.
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12 years ago |
cib
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f837b5f2bb
Implemented OSBasics::fileTime on windows
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12 years ago |
Ivan Safrin
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aca1fa37a4
Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change.
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12 years ago |
Ivan Safrin
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 years ago |
cib
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2197c08b01
Implemented OSBasics::fileExists
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12 years ago |
Ivan Safrin
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c0710d9256
Implemented Windows OSBasics stuff
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13 years ago |
Ivan Safrin
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134576cae7
Tons of Windows fixes
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13 years ago |
Ivan Safrin
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0cbace3e56
added UIFileDialog, IDE on Linux uses UIFileDialog, added Linux file manipulation methods to SDLCore, fixed OSBasics to properly display root folder on Linux
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13 years ago |
Ivan Safrin
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54e9b1a16d
Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes
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13 years ago |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 years ago |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 years ago |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 years ago |
Cameron Hart
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7fe8f5c173
Made a lot of read only methods const and parameters const reference where possible to avoid copies.
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14 years ago |
Ivan Safrin
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5f2a5232c4
More code cleanup
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14 years ago |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 years ago |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 years ago |
Ivan Safrin
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f797a8af9d
Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool
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15 years ago |
Ivan Safrin
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fac55d76f7
Lua bindings, lua bindings generator, build tool, player tweaks and icon files
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15 years ago |
Ivan Safrin
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6c2b9d8abd
Started working on the player
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15 years ago |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 years ago |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 years ago |