Commit History

Author SHA1 Message Date
  Bill Robinson 1671a07a88 fix for mingw for iterating over directories 12 years ago
  Ivan Safrin ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 years ago
  cib 889bf7fb47 Fixes windows headers to use the exact mingw capitalization. 12 years ago
  cib f837b5f2bb Implemented OSBasics::fileTime on windows 12 years ago
  Ivan Safrin aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. 12 years ago
  Ivan Safrin 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 years ago
  cib 2197c08b01 Implemented OSBasics::fileExists 12 years ago
  Ivan Safrin c0710d9256 Implemented Windows OSBasics stuff 13 years ago
  Ivan Safrin 134576cae7 Tons of Windows fixes 13 years ago
  Ivan Safrin 0cbace3e56 added UIFileDialog, IDE on Linux uses UIFileDialog, added Linux file manipulation methods to SDLCore, fixed OSBasics to properly display root folder on Linux 13 years ago
  Ivan Safrin 54e9b1a16d Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes 13 years ago
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 years ago
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 years ago
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 years ago
  Cameron Hart 7fe8f5c173 Made a lot of read only methods const and parameters const reference where possible to avoid copies. 14 years ago
  Ivan Safrin 5f2a5232c4 More code cleanup 14 years ago
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 years ago
  Ivan Safrin 7a37c48787 Code clean up and documentation 14 years ago
  Ivan Safrin f797a8af9d Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool 15 years ago
  Ivan Safrin fac55d76f7 Lua bindings, lua bindings generator, build tool, player tweaks and icon files 15 years ago
  Ivan Safrin 6c2b9d8abd Started working on the player 15 years ago
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class 15 years ago
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 years ago