Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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před 12 roky |
mcc
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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před 13 roky |
Ivan Safrin
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f8dc3922a7
OS-specific shortcut keys and core shortcut events
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před 13 roky |
Ivan Safrin
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a0b87eba59
Fixed Mac build broken by Windows changes
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před 13 roky |
Ivan Safrin
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134576cae7
Tons of Windows fixes
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před 13 roky |
Ivan Safrin
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c77626f237
Fix unsupported vector returns not returning lua stack uncrement value in bindings, added POLYCODE_CORE defines in all cores for convenience
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před 13 roky |
Ivan Safrin
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a5c2354aed
Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight
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před 13 roky |
Ivan Safrin
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8a8b1cfa08
Player exits more gracefully on quit, debuggger improvements in the IDE
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před 13 roky |
Ivan Safrin
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f6dddc3e47
Multiple UITextInput fixes (crashing on deleting lines, mouse input while scrolling)
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před 13 roky |
Ivan Safrin
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0abcb9eefd
Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player
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před 13 roky |
Ivan Safrin
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5e0b6cf926
Scrolling setters for scrollbars and scroll container, execute command for Core, app launcher for Cocoa core, misc IDE changes
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před 13 roky |
Ivan Safrin
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2342359635
App focus lose and gain support on Mac, fixed bug with modifier keys
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před 13 roky |
Ivan Safrin
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40766fd24b
Moved getScreenInfo to Core
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před 13 roky |
Ivan Safrin
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83f843670e
Fixed potential crash in TUIO module, exposed eventMutex in Core
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před 13 roky |
Ivan Safrin
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490211cbd1
Warp mouse Cocoa implementation
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před 13 roky |
Ivan Safrin
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0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
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před 13 roky |
Ivan Safrin
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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před 13 roky |
Ivan Safrin
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60398a8df7
Moved gamepad stuff into core
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před 14 roky |
Ivan Safrin
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b07cef3dd0
Gamepad support via libstem_gamepad
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před 14 roky |
Ivan Safrin
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e9c1a6af55
Mac fixes for bitshifter's changes.
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před 14 roky |
Cameron Hart
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cdee607137
Merge branch 'master' into pxljm
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před 14 roky |
Ivan Safrin
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05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
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před 14 roky |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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před 14 roky |
Ivan Safrin
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67e5654afc
Changed private members to protected in non-manager classes.
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před 14 roky |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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před 14 roky |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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před 14 roky |
Ivan Safrin
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9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
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před 15 roky |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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před 15 roky |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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před 15 roky |