Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Ivan Safrin 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 yıl önce
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 yıl önce
  Cameron Hart 2ec7a76488 Fixed Lua binding generation to work with tidied includes. 14 yıl önce
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 yıl önce
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 yıl önce
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 yıl önce