Cameron Hart
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cdee607137
Merge branch 'master' into pxljm
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há 14 anos atrás |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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há 14 anos atrás |
Ivan Safrin
|
05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
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há 14 anos atrás |
Ivan Safrin
|
3f22489bf4
Various bugfixes across the board
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há 14 anos atrás |
Ivan Safrin
|
146e89033a
Added comparison operator overloaders to Color, added remove methods to 3D Physics scenes
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há 14 anos atrás |
Ivan Safrin
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326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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há 14 anos atrás |
Ivan Safrin
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69b72fe5a4
Vehicle physics, default shaders and material
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há 14 anos atrás |
Ivan Safrin
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8b1ae6d785
3D Physics module, minor fixes across the board.
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há 14 anos atrás |
Ivan Safrin
|
ea513e36b8
More code cleanup, documentation, polycode build tool fixes and player fixes
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há 14 anos atrás |
Ivan Safrin
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
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há 15 anos atrás |
Ivan Safrin
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9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
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há 15 anos atrás |