Historique des commits

Auteur SHA1 Message Date
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) il y a 13 ans
  Ivan Safrin 37ba78c602 Slight material speed improvements and additional sound stuff il y a 13 ans
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file il y a 14 ans
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support il y a 14 ans
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
  Cameron Hart be8f24208d Merge branch 'master' into pxljm il y a 14 ans
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. il y a 14 ans
  Ivan Safrin f630378c48 Merge pull request #21 from LeeRichmond/master il y a 14 ans
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. il y a 14 ans
  Lee Richmond 4070760842 Fixed memory leak. il y a 14 ans
  Ivan Safrin 4d56480a28 Fixed Xcode projects for the Player il y a 14 ans
  Ivan Safrin c9406f5051 Code cleanup and documentation. il y a 14 ans
  Ivan Safrin 7a37c48787 Code clean up and documentation il y a 14 ans
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class il y a 15 ans
  Ivan Safrin 7cc9015fd0 Initial import from old repository il y a 15 ans