Commit History

Author SHA1 Message Date
  Ivan Safrin 1aa20ab8a3 Lighting in screenspace 10 years ago
  Ivan Safrin baf02aedd2 Fixed spotlights in new renderer 10 years ago
  Ivan Safrin c70d5c623f Fixed gl renderer not clearning screen properly in some cases 10 years ago
  Ivan Safrin b6a7092fbc Added render buffers as separate class, fixed depth not working in render textures 10 years ago
  Ivan Safrin bf60537184 More shader fixes, default material parameter fixes 10 years ago
  Ivan Safrin 28904ffe28 Started on a Raspberry Pi core 10 years ago
  Ivan Safrin aa5eaa15d5 Fixed image button 10 years ago
  Ivan Safrin f13d37c4dd Quitting fix on Mac 10 years ago
  Ivan Safrin 3be841dd4b Aesthetic and gizmo fixes in IDE 10 years ago
  Ivan Safrin 049fcad267 Speed optimizations 10 years ago
  Ivan Safrin d5ac504b08 Point rendering fixes, IDE fixes 10 years ago
  Ivan Safrin 0a5847d2aa UI and IDE tweaks 10 years ago
  Ivan Safrin 63eed9df32 Saving and loading textures as params with new renderer 10 years ago
  Ivan Safrin b3a9c610f1 Started implementing lighting system in new renderer 10 years ago
  Ivan Safrin bfabdb993e Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI 10 years ago
  Ivan Safrin a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) 10 years ago
  Ivan Safrin 8308964977 Fixed billboard entities, removed old billboard options, made icons in entity edtior in the IDE display in 2D instead of as billboards 10 years ago
  Ivan Safrin eb77d6dfc1 Added scissor support to the new renderer, made entities work with new scissor system 10 years ago
  Ivan Safrin 35f2097752 Got IDE in new Xcode project working with proper xib and delegate, added BLEND_MODE_MATERIAL to renderer, fixed bug in UIRect rendering 10 years ago
  Ivan Safrin 6167d66863 Added Polycode IDE to the Mac Xcode workspace, added UI module to Xcode workspace, made both work with latest changes 10 years ago
  Ivan Safrin ee31a78d70 Added binaries as a submodule 10 years ago
  Ivan Safrin c1d8562ffe Removed binaries from the repo 10 years ago
  Ivan Safrin dae76cbc1e More UWP stuff 10 years ago
  Ivan Safrin ef0dd5b332 Implemented Sound pitch support in new sound mixer 10 years ago
  Ivan Safrin 83d8862093 Update CocoaCore for latest Core specs, SoundManager will now explicitly write silence to buffer when there are no sounds to mix 10 years ago
  Ivan Safrin 1601b2870c Fixed XAudio2 audio interface for UWP, moved lock and unlock into the CoreMutex class for convenience 10 years ago
  Ivan Safrin 319e20d70f Started on an XAudio2 audio interface for UWP 10 years ago
  Ivan Safrin 788ccb7aa6 Switched to mixing audio on demand from the audio interface 10 years ago
  Ivan Safrin 6bc2353d79 Switched to mixing audio on demand from the audio interface 10 years ago
  Ivan Safrin 11eeccbc96 Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader 10 years ago