Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 5f7eea2457 Added a way to switch cameras in a scene %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin a555599720 More Mac cmake fixes for Player %!s(int64=14) %!d(string=hai) anos
  Cameron Hart cdee607137 Merge branch 'master' into pxljm %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 05b7bdf04d VSync on Mac, anisothropic filtering options, 3D physics framerate idependence %!s(int64=14) %!d(string=hai) anos
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 30d0f0841f Particle emitter and 2D Physics fixes %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin ea513e36b8 More code cleanup, documentation, polycode build tool fixes and player fixes %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 09f0e77945 Fixed LUA event handling %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 5f2a5232c4 More code cleanup %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 40b5da3e8d Removed GenericScene in favor of just Scene, improved LUA bindings. %!s(int64=14) %!d(string=hai) anos