Historie revizí

Autor SHA1 Zpráva Datum
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
  Ivan Safrin ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua před 13 roky
  Ivan Safrin 2fd2c4cf5a Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity před 13 roky
  Ivan Safrin bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing před 13 roky
  Ivan Safrin b94e900cf6 2D Physics tweaks, matrix now rebuilt on concatenated matrix request před 13 roky
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
  Ivan Safrin e998cf2e27 Fixed VPLANE primitive, minor tweaks (forgot exactly what) před 14 roky
  Ivan Safrin 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE před 14 roky
  Ivan Safrin 3f300899cd Some more IDE work před 14 roky
  Ivan Safrin 92cba2db88 Added setScale and setPosition methods that take vectors před 14 roky
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
  Cameron Hart be8f24208d Merge branch 'master' into pxljm před 14 roky
  Ivan Safrin a4af1a3f84 Added a flag for an entity to render children even if invisible. před 14 roky
  Ivan Safrin a25c546297 Fixed shadows not displaying properly when objects are moved před 14 roky
  Cameron Hart 7fe8f5c173 Made a lot of read only methods const and parameters const reference where possible to avoid copies. před 14 roky
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. před 14 roky
  Ivan Safrin c9406f5051 Code cleanup and documentation. před 14 roky
  Ivan Safrin 7a37c48787 Code clean up and documentation před 14 roky
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. před 15 roky
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now před 15 roky
  Ivan Safrin 9bfa6cf3d3 Rebuilt and updated 2D Physics module, ported particle system to support 2D před 15 roky
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class před 15 roky
  Ivan Safrin 7cc9015fd0 Initial import from old repository před 15 roky