Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin e39113166b Winsock and GLSL fixes for Windows %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support %!s(int64=14) %!d(string=hai) anos
  Cameron Hart 94c4d628d1 Win32 compile fixes. %!s(int64=14) %!d(string=hai) anos
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
  Cameron Hart be8f24208d Merge branch 'master' into pxljm %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin a25c546297 Fixed shadows not displaying properly when objects are moved %!s(int64=14) %!d(string=hai) anos
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 87483bd9d8 Merge pull request #20 from bitshifter/master %!s(int64=14) %!d(string=hai) anos
  Cameron Hart 09981b43ec Windows compile fixes for static libs. Polycode player not building yet. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 6cb1164fc4 Added an importance property to lights. You can use it to make distant lights override closer ones. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin c5ab22c40c Windows fixes %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. %!s(int64=14) %!d(string=hai) anos