Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Safrin 87d681a908 Merge pull request #404 from Lunatix89/lunatix_winfixes vor 12 Jahren
  Ivan Safrin 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code vor 12 Jahren
  Ivan Safrin 543062ea0c Fixed adjusted matrix calculation, added local and global coordinate transform modes to the transform gizmo in entity editor vor 12 Jahren
  lunatix 9ea31cda64 fixes for windows, some things like getopt where missing (added them to CMakeLists.txt, found via codeproject: http://www.codeproject.com/Articles/157001/Full-getopt-Port-for-Unicode-and-Multibyte-Microso) and an "Entity" inside PolyPhysicsSceneEntity was ambigous. vor 12 Jahren
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks vor 12 Jahren
  Ivan Safrin fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 vor 12 Jahren
  Ivan Safrin ca05ac1572 Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser vor 12 Jahren
  Ivan Safrin 99513fa3a4 Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser vor 12 Jahren
  Ivan Safrin c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE vor 12 Jahren
  Ivan Safrin 80a1443ba0 Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor vor 12 Jahren
  Ivan Safrin 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray vor 12 Jahren
  Ivan Safrin 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it vor 12 Jahren
  Ivan Safrin 20165c8eca Slight performance fixes vor 12 Jahren
  Ivan Safrin 82afb6e6b0 Fixed rotation vor 12 Jahren
  Ivan Safrin 81e87a9001 Removed direct transform vector access in entities due to speed and memory considerations vor 12 Jahren
  Ivan Safrin 0822881875 Fixed mousewheel events vor 12 Jahren
  Ivan Safrin dc166ec2c5 Fixed double click in input events vor 12 Jahren
  Ivan Safrin d3f13be1af SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs vor 12 Jahren
  Ivan Safrin cb4d7c6bc4 Merge in with latest cherry-picked master commits vor 12 Jahren
  Ivan Safrin 35ddb611e7 Fixed almost all UI and IDE issues vor 12 Jahren
  Ivan Safrin 7284783d0d More cleanup, got focus working vor 12 Jahren
  Ivan Safrin 499ac73584 More UI and IDE fixes vor 12 Jahren
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) vor 12 Jahren
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff vor 12 Jahren
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection vor 12 Jahren
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera vor 12 Jahren
  Ivan Safrin b4fe98b72c Figuring out coordinates vor 12 Jahren
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens vor 12 Jahren
  Nur Monson 4565c409f9 Add "const" to a number of methods vor 12 Jahren
  Nur Monson 5ae3bdcd10 Use Rectangle's new Clipped() method for scissorBox vor 12 Jahren