Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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2fd2c4cf5a
Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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Ivan Safrin
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e998cf2e27
Fixed VPLANE primitive, minor tweaks (forgot exactly what)
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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467369d432
Drag and Drop for UITrees, started on Screen editor in IDE
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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3f300899cd
Some more IDE work
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Ivan Safrin
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92cba2db88
Added setScale and setPosition methods that take vectors
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Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
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Ivan Safrin
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a4af1a3f84
Added a flag for an entity to render children even if invisible.
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Ivan Safrin
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a25c546297
Fixed shadows not displaying properly when objects are moved
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Cameron Hart
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7fe8f5c173
Made a lot of read only methods const and parameters const reference where possible to avoid copies.
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Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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Ivan Safrin
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7a37c48787
Code clean up and documentation
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Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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Ivan Safrin
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9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
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Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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Ivan Safrin
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7cc9015fd0
Initial import from old repository
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