コミット履歴

作者 SHA1 メッセージ 日付
  Ivan Safrin b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 年 前
  Ivan Safrin f80bb40afd Converted all space indentation to tabs. 9 年 前
  Ivan Safrin 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer 9 年 前
  Ivan Safrin 56982ed0c1 Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders 10 年 前
  Ivan Safrin b6a7092fbc Added render buffers as separate class, fixed depth not working in render textures 10 年 前
  Ivan Safrin b3a9c610f1 Started implementing lighting system in new renderer 10 年 前
  Ivan Safrin a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) 10 年 前
  Ivan Safrin eb77d6dfc1 Added scissor support to the new renderer, made entities work with new scissor system 10 年 前
  Ivan Safrin aadb69e87b Updated core sources for new folder structure 10 年 前
  Ivan Safrin 97f5c36acd Removed CMake, created new folder structure for the repo 10 年 前