커밋 기록

작성자 SHA1 메시지 날짜
  Ivan Safrin b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 년 전
  Ivan Safrin f80bb40afd Converted all space indentation to tabs. 9 년 전
  Ivan Safrin 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer 9 년 전
  Ivan Safrin 847063c5d7 Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh 10 년 전
  Ivan Safrin d5ac504b08 Point rendering fixes, IDE fixes 10 년 전
  Ivan Safrin a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) 10 년 전
  Ivan Safrin 6167d66863 Added Polycode IDE to the Mac Xcode workspace, added UI module to Xcode workspace, made both work with latest changes 10 년 전
  Ivan Safrin cc40d263a5 Fixed sprites not updating with the new renderer 10 년 전
  Ivan Safrin aadb69e87b Updated core sources for new folder structure 10 년 전
  Ivan Safrin 97f5c36acd Removed CMake, created new folder structure for the repo 10 년 전