Ivan Safrin
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 лет назад |
Ivan Safrin
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e6fecb1054
Fixed rendering memory leak
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9 лет назад |
Ivan Safrin
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
Ivan Safrin
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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9 лет назад |
Ivan Safrin
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9be3ea5d3e
Fixed threaded renderer memory access crash
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9 лет назад |
Ivan Safrin
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a83c7fa5b9
Started restoring screen shader functionality in new renderer
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10 лет назад |
Ivan Safrin
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56982ed0c1
Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders
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10 лет назад |
Ivan Safrin
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bbadf1de99
Fixed attributes not being bound correctly to global materials
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10 лет назад |
Ivan Safrin
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b3a9c610f1
Started implementing lighting system in new renderer
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10 лет назад |
Ivan Safrin
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aadb69e87b
Updated core sources for new folder structure
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10 лет назад |
Ivan Safrin
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 лет назад |