Commit History

Author SHA1 Message Date
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh 14 years ago
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture 14 years ago
  Cameron Hart cdee607137 Merge branch 'master' into pxljm 14 years ago
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 years ago
  Ivan Safrin 05b7bdf04d VSync on Mac, anisothropic filtering options, 3D physics framerate idependence 14 years ago
  Cameron Hart 6649ffbfdc Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const. 14 years ago
  Ivan Safrin 6cb1164fc4 Added an importance property to lights. You can use it to make distant lights override closer ones. 14 years ago
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 years ago
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 years ago
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 years ago
  Ivan Safrin 7a37c48787 Code clean up and documentation 14 years ago
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. 15 years ago
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now 15 years ago
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 years ago