Commit historia

Upphovsman SHA1 Meddelande Datum
  mcc 286943b14b Fix new mingw compile issues (except OpenAL) 13 år sedan
  mcc acd72adcf6 Merge mingw branch with 6/28 Ivan Polycode 13 år sedan
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 år sedan
  Ivan Safrin 687c75ee22 Merge branch 'master' of github.com:ivansafrin/Polycode 13 år sedan
  Ivan Safrin 37ba78c602 Slight material speed improvements and additional sound stuff 13 år sedan
  Ivan Safrin 29c653a2e6 Native Windows multi-touch support and fixes 13 år sedan
  Ivan Safrin 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics 13 år sedan
  mcc e15ae329af Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already) 14 år sedan
  mcc 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 år sedan
  Ivan Safrin e39113166b Winsock and GLSL fixes for Windows 14 år sedan
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support 14 år sedan
  Cameron Hart 94c4d628d1 Win32 compile fixes. 14 år sedan
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 år sedan
  Cameron Hart be8f24208d Merge branch 'master' into pxljm 14 år sedan
  Ivan Safrin a25c546297 Fixed shadows not displaying properly when objects are moved 14 år sedan
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 år sedan
  Ivan Safrin 87483bd9d8 Merge pull request #20 from bitshifter/master 14 år sedan
  Cameron Hart 09981b43ec Windows compile fixes for static libs. Polycode player not building yet. 14 år sedan
  Ivan Safrin 6cb1164fc4 Added an importance property to lights. You can use it to make distant lights override closer ones. 14 år sedan
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 år sedan
  Ivan Safrin c5ab22c40c Windows fixes 14 år sedan
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 år sedan