Ivan Safrin
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28904ffe28
Started on a Raspberry Pi core
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10 rokov pred |
Ivan Safrin
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d5ac504b08
Point rendering fixes, IDE fixes
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10 rokov pred |
Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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10 rokov pred |
Ivan Safrin
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eb77d6dfc1
Added scissor support to the new renderer, made entities work with new scissor system
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10 rokov pred |
Ivan Safrin
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 rokov pred |
Ivan Safrin
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332e429c03
Line width support in new renderer
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10 rokov pred |
Ivan Safrin
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aadb69e87b
Updated core sources for new folder structure
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10 rokov pred |
Ivan Safrin
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 rokov pred |