Cronologia Commit

Autore SHA1 Messaggio Data
  Ivan Safrin 29c653a2e6 Native Windows multi-touch support and fixes 13 anni fa
  Ivan Safrin 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics 13 anni fa
  Ivan Safrin e39113166b Winsock and GLSL fixes for Windows 14 anni fa
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support 14 anni fa
  Cameron Hart 94c4d628d1 Win32 compile fixes. 14 anni fa
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
  Cameron Hart be8f24208d Merge branch 'master' into pxljm 14 anni fa
  Ivan Safrin a25c546297 Fixed shadows not displaying properly when objects are moved 14 anni fa
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 anni fa
  Ivan Safrin 87483bd9d8 Merge pull request #20 from bitshifter/master 14 anni fa
  Cameron Hart 09981b43ec Windows compile fixes for static libs. Polycode player not building yet. 14 anni fa
  Ivan Safrin 6cb1164fc4 Added an importance property to lights. You can use it to make distant lights override closer ones. 14 anni fa
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 anni fa
  Ivan Safrin c5ab22c40c Windows fixes 14 anni fa
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 anni fa