Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Safrin 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture vor 13 Jahren
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho vor 13 Jahren
  Ivan Safrin dfd6ba1da4 More leak fixes from mcclure vor 13 Jahren
  Ivan Safrin dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied vor 14 Jahren
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file vor 14 Jahren
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh vor 14 Jahren
  Ivan Safrin 0bde8349c6 HDR Rendering vor 14 Jahren
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. vor 14 Jahren
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. vor 14 Jahren
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. vor 14 Jahren
  Ivan Safrin c9406f5051 Code cleanup and documentation. vor 14 Jahren
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. vor 15 Jahren
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now vor 15 Jahren
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class vor 15 Jahren
  Ivan Safrin 7cc9015fd0 Initial import from old repository vor 15 Jahren