Commit History

Автор SHA1 Съобщение Дата
  Ivan Safrin 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor преди 12 години
  Ivan Safrin 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. преди 12 години
  Ivan Safrin 88c42a25b1 Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes преди 12 години
  Ivan Safrin 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code преди 12 години
  Ivan Safrin 02272793af Removed Polygon from Polycode, meshes now contain vertices directly преди 12 години
  Ivan Safrin 6787ee41f6 Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties преди 12 години
  Ivan Safrin ca05ac1572 Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser преди 12 години
  Ivan Safrin 80a1443ba0 Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor преди 12 години
  Ivan Safrin d3458b48a1 First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh преди 12 години
  Ivan Safrin 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks преди 12 години
  Ivan Safrin 7284783d0d More cleanup, got focus working преди 12 години
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) преди 12 години
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera преди 12 години
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens преди 12 години
  Ivan Safrin bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults преди 12 години
  Ivan Safrin fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) преди 13 години
  Ivan Safrin 6fc1529904 Debugging fixes, static method support in bindings преди 13 години
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes преди 13 години
  Ivan Safrin 54867c3ef4 Added line weight and smooth control to Scene and Screen meshes преди 13 години
  Ivan Safrin c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading преди 14 години
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh преди 14 години
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support преди 14 години
  Cameron Hart cdee607137 Merge branch 'master' into pxljm преди 14 години
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
  Ivan Safrin 05b7bdf04d VSync on Mac, anisothropic filtering options, 3D physics framerate idependence преди 14 години
  Cameron Hart be8f24208d Merge branch 'master' into pxljm преди 14 години
  Ivan Safrin a25c546297 Fixed shadows not displaying properly when objects are moved преди 14 години
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. преди 14 години
  Ivan Safrin c9406f5051 Code cleanup and documentation. преди 14 години