Istoricul angajamentelor

Autor SHA1 Permisiunea de a trimite mesaje. Dacă este dezactivată, utilizatorul nu va putea trimite nici un fel de mesaj Data
  Ivan Safrin 2b81a11bda Fixed cone primitive sometimes missing a face, fixed empty space in scene primitive property view 12 ani în urmă
  Ivan Safrin 912f42e31d Streamlined SceneLabel constructors, removed some old unused code from Skeleton and Bone, added material options to the scene editor 12 ani în urmă
  Ivan Safrin 42108bb57b Fixed bindings issue with UI module, fixed player crashing on quit on Mac, fixed colors in IDE console 12 ani în urmă
  Ivan Safrin fa1b054f01 Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor 12 ani în urmă
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks 12 ani în urmă
  Ivan Safrin fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 12 ani în urmă
  Ivan Safrin a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 ani în urmă
  Ivan Safrin 6787ee41f6 Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties 12 ani în urmă
  Ivan Safrin 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 ani în urmă
  Ivan Safrin c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 ani în urmă
  Ivan Safrin 122c804485 Sound will optionally generate float buffer, added POLYIGNORE to an usupported method in Sound, IDE tabs will now open files from their file browser 12 ani în urmă
  Ivan Safrin 4f60bb29fb Sprite editor now resized properly 12 ani în urmă
  Ivan Safrin 73c9c27a6c UI tweaks, light theme 12 ani în urmă
  Ivan Safrin 81e87a9001 Removed direct transform vector access in entities due to speed and memory considerations 12 ani în urmă
  Ivan Safrin 124e0641ba Optimized UI rendering 12 ani în urmă
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 ani în urmă
  Ivan Safrin d5e2bbf406 First pass at resolving changes in the IDE code 12 ani în urmă
  Ivan Safrin a440d67722 Sprites now reload automatically in the screen editor if changed 12 ani în urmă
  Ivan Safrin 2365cebc9b Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly 12 ani în urmă
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 ani în urmă
  Ivan Safrin 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 ani în urmă
  Ivan Safrin bd00899428 Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload 12 ani în urmă
  Ivan Safrin a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 ani în urmă
  Ivan Safrin 2e7aadb9a3 Made ScreenSprite force replay on playAnimation if playing once, fixed crash in entity prop undos 12 ani în urmă
  Ivan Safrin 911d0c9f94 Fixed SliderProp value overlapping with the slider 12 ani în urmă
  Ivan Safrin 337a5059f8 Added resizing support for IDE editor props. Added resize support for UIComboBox. Added resize support for UIHSlider, fixed resizing for UITextInput. Added padding to UITextInput's scissor box so descenders don't get cut off. Made textfields slightly darker. 12 ani în urmă
  Ivan Safrin f824d56748 Fixed NumberProps and StringProps not returning values correctly. Fixed sprites crashing when framewidth is larger than the sprite size. 12 ani în urmă
  Ivan Safrin d857b25e22 Hooked up IDE property controls to the Undo/Redo system and implemented Undo/Redo in the screen editor for most actions. ColorPicker and HSlide no longer send out change events on drag, only on release, multiple fixes in the IDE 12 ani în urmă
  Ivan Safrin ffd147a855 Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems. 12 ani în urmă
  Ivan Safrin 0c7d315b87 Added ability to edit screen entity width and height in the editor. Entities no longer default to 50x50 size in editor, but use the source entity dimensions. Adjusted platformer example to set entity sizes in the editor. 12 ani în urmă