Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 2bb242c2a2 Fixed FP16 textures not being created correctly %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 6666dccfec Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin f50256b085 Merge branch 'goodbye_cmake' of https://github.com/ivansafrin/Polycode into goodbye_cmake %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 21d0173540 Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin e05ea23d6a Updated library submodule %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 2ae045c27e Linux compilation stuff %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin bac4a857b5 Commiting generated scripts %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 61f350d3bb Merging with latest %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 258a53f92b Added some (very) basic sound positioning and attenuation stuff to replace removed OpenAL functionality %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin feeae8c67c Proper garbage collection for JavaScript bindings %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 24a8d24298 JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 1fb99871ad First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 816d8ec847 Renamed bindings script folder to not be Lua specific %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin b5635323e1 Started rewriting the bindings generation script to be more flexible and support multiple bindings engines %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin a2e47ba413 Implmented audio in iOS core %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 9422cba1b6 Fixed symbol collision %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 4f70414684 Restored full Lua bindings, integrated Lua bindings into the core and made the script resource loader manage bingings, added ability to attach Lua classes to entities with the Entity passed as bound Lua class %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin d36d3d7487 More JavaScript hacking tests %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin a8677d6e67 More javascript tests %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 1a02f4dbc9 Renderer improvements %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 7e26201481 Cleaning up shaders, created separate mobile defaults %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 4fbfc4742c Cleaning up shaders, created separate mobile defaults %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 1a41d5a749 Latest IOS stuff %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 77aff98771 Updated to lua 5.3, broke lua for now, iOS updates %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 8ff22aca7d Scripting updates %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 29346d7e9c Some more work on new scripting system %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 8274594791 Started on new scripting system %!s(int64=9) %!d(string=hai) anos