Ivan Safrin
|
21d0173540
Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility
|
9 ani în urmă |
Ivan Safrin
|
bac4a857b5
Commiting generated scripts
|
9 ani în urmă |
Ivan Safrin
|
61f350d3bb
Merging with latest
|
9 ani în urmă |
Ivan Safrin
|
258a53f92b
Added some (very) basic sound positioning and attenuation stuff to replace removed OpenAL functionality
|
9 ani în urmă |
Ivan Safrin
|
7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
|
9 ani în urmă |
Ivan Safrin
|
feeae8c67c
Proper garbage collection for JavaScript bindings
|
9 ani în urmă |
Ivan Safrin
|
24a8d24298
JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations
|
9 ani în urmă |
Ivan Safrin
|
1fb99871ad
First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error
|
9 ani în urmă |
Ivan Safrin
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 ani în urmă |
Ivan Safrin
|
9422cba1b6
Fixed symbol collision
|
9 ani în urmă |
Ivan Safrin
|
4f70414684
Restored full Lua bindings, integrated Lua bindings into the core and made the script resource loader manage bingings, added ability to attach Lua classes to entities with the Entity passed as bound Lua class
|
9 ani în urmă |