Ivan Safrin
|
02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
|
vor 12 Jahren |
Ivan Safrin
|
fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
|
vor 12 Jahren |
Ivan Safrin
|
35ddb611e7
Fixed almost all UI and IDE issues
|
vor 12 Jahren |
Ivan Safrin
|
f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
|
vor 12 Jahren |
Ivan Safrin
|
893a282ef1
First step towards merging Scenes and Screens
|
vor 12 Jahren |
Ivan Safrin
|
fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
|
vor 13 Jahren |
mcc
|
88ac719d0e
Fix memory leak in SceneLine
|
vor 13 Jahren |
Ivan Safrin
|
54867c3ef4
Added line weight and smooth control to Scene and Screen meshes
|
vor 13 Jahren |
Ivan Safrin
|
e998cf2e27
Fixed VPLANE primitive, minor tweaks (forgot exactly what)
|
vor 14 Jahren |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
vor 14 Jahren |
Ivan Safrin
|
326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
|
vor 14 Jahren |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
vor 14 Jahren |
Ivan Safrin
|
7a37c48787
Code clean up and documentation
|
vor 14 Jahren |
Ivan Safrin
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
|
vor 15 Jahren |
Ivan Safrin
|
7cc9015fd0
Initial import from old repository
|
vor 15 Jahren |