Ivan Safrin
|
0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
|
13 年之前 |
Ivan Safrin
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 年之前 |
Ivan Safrin
|
dc9f716198
Fix for render to texture aspect ratio when post processing filter is applied
|
14 年之前 |
Ivan Safrin
|
1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
|
14 年之前 |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 年之前 |
Cameron Hart
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
14 年之前 |
Ivan Safrin
|
67e5654afc
Changed private members to protected in non-manager classes.
|
14 年之前 |
Ivan Safrin
|
19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
|
14 年之前 |
Ivan Safrin
|
f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
|
14 年之前 |
Ivan Safrin
|
7a37c48787
Code clean up and documentation
|
14 年之前 |
Ivan Safrin
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
|
15 年之前 |
Ivan Safrin
|
6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
|
15 年之前 |
Ivan Safrin
|
7cc9015fd0
Initial import from old repository
|
15 年之前 |