Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 83f843670e Fixed potential crash in TUIO module, exposed eventMutex in Core %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 569e947f5d Fixed lack of strtof on Windows %!s(int64=13) %!d(string=hai) anos
  mcc 3bec68e487 xml parsing: Fill out intVal, NumberVal, boolVal in more circumstances %!s(int64=13) %!d(string=hai) anos
  mcc 759f0a54e5 TiXmlNode::ToElement() can return NULL, for example in the case of an XML c %!s(int64=13) %!d(string=hai) anos
  mcc d4bd53c53e Object xml serialization: Support type namespacing and 'nil' elements. ARRAY_TYPE can now be successfully serialized and deserialized %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin de739af9de Project file saving/loading in IDE %!s(int64=14) %!d(string=hai) anos
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin c9406f5051 Code cleanup and documentation. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin f797a8af9d Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool %!s(int64=15) %!d(string=hai) anos
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now %!s(int64=15) %!d(string=hai) anos
  Ivan Safrin b6e0a118d0 Various fixes plus Kinect module %!s(int64=15) %!d(string=hai) anos