Ivan Safrin
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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b07cef3dd0
Gamepad support via libstem_gamepad
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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%!s(int64=15) %!d(string=hai) anos |