Ivan Safrin
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9ac288bd73
Fixed transform gizmo sizing in the entity editor
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il y a 11 ans |
Ivan Safrin
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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il y a 11 ans |
Ivan Safrin
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8199141b22
Fixed SceneSprite details being saved twice due to merge error
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il y a 11 ans |
Ivan Safrin
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d9d7ff88d6
Fixed distance not being returned properly in ray/box intersection code, made editor icons lower resolution and smaller
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il y a 11 ans |
Ivan Safrin
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7d86739ff5
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
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il y a 11 ans |
Ivan Safrin
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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il y a 11 ans |
Ivan Safrin
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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il y a 11 ans |
Ivan Safrin
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1ed5c4c95b
Bezier points now have a selection preference over other entities in entity editor
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il y a 11 ans |
Ivan Safrin
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f854f9710a
Fixed bezier curve point selection not working properly with the distance-based multi-select system in the entity editor
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il y a 11 ans |
Ivan Safrin
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fd96742c9b
colorAffectsChildren=false now prevents all parent color from affecting child entities, fixed bezier curve not deselecting properly when selecting another bezier curve in the entity editor
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il y a 11 ans |
Ivan Safrin
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0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
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il y a 11 ans |
Ivan Safrin
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40c5f004b8
Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode
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il y a 11 ans |
Ivan Safrin
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df8202c627
Fixed broken transform gizmo funcitonality in X and Y axis locked views in entity editor
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il y a 11 ans |
Ivan Safrin
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cd1adb398f
Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code
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il y a 11 ans |
Ivan Safrin
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ff1e978028
Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites
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il y a 11 ans |
Ivan Safrin
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207ed4ddbf
Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools
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il y a 11 ans |
Ivan Safrin
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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il y a 11 ans |
Ivan Safrin
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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il y a 11 ans |
Ivan Safrin
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47148ce4e0
IDE editors will disable virtual scene rendering when hidden
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il y a 11 ans |
Ivan Safrin
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8654b57335
Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default
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il y a 11 ans |
Ivan Safrin
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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il y a 11 ans |
Ivan Safrin
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110ca74a1d
Added bounding box visualization to entity editor, added bounding box field to entity prop sheet, changed sprite editor zoom to a slider instead of a drop down
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il y a 11 ans |
Ivan Safrin
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42004fd032
Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions
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il y a 11 ans |
Ivan Safrin
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e3d4ca2c66
Fixed crash on quit in entity editor
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il y a 11 ans |
Ivan Safrin
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13454ea6a1
Fixed transforms getting messed up by rotation and scaling in the editor transform gizmo, fixed transforms getting messed up on Undo after rotation and scale in editor, fixed lines disappearing in the transform gizmo, fixed typo in documentation
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il y a 11 ans |
Ivan Safrin
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cef68a6de2
Added select all functionality to entity editor, added eye distance scale settings to Oculus module, added basic scene import support to polyimport (experimental)
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il y a 12 ans |
Ivan Safrin
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f4bec10b9a
Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects
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il y a 12 ans |
Ivan Safrin
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e5d65bc2cd
Fixed editor grid always hiding Y-axis line, fixed undo resetting relative translate position in the transform gizmo
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il y a 12 ans |
Ivan Safrin
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3a359fa545
Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module
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il y a 12 ans |
Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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il y a 12 ans |