Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 лет назад |
Ivan Safrin
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039b341794
Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser
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12 лет назад |
Ivan Safrin
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 лет назад |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
Ivan Safrin
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3813e57dce
Fixed some typos
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13 лет назад |
Ivan Safrin
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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13 лет назад |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 лет назад |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 лет назад |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 лет назад |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 лет назад |