Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 tahun lalu |
mcc
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524720f71d
Merge 7/29 mcclure shader fixes branch with Ivan Polycode
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13 tahun lalu |
mcc
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f9e5bf72fb
Material manager 'reload programs' reloads programs (shaders) but not shaders (programs), meaning materials don't actually change after a reload. Fix that. Add a 'grab all resources of type' feature to ResourceManager to support this.
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14 tahun lalu |
mcc
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86ce241a1b
Correct merge error from 185c6d4b99c5
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14 tahun lalu |
mcc
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 tahun lalu |
Ivan Safrin
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d362e3dea1
Windows fixes
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14 tahun lalu |
Ivan Safrin
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04a22925fc
Tangent generation and normal map shader support
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14 tahun lalu |
Cameron Hart
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94c4d628d1
Win32 compile fixes.
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14 tahun lalu |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 tahun lalu |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 tahun lalu |