Joachim Meyer
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35aedc4b92
Browser behaves now as @ivansafrin suggested in #222 (Fixes: #222)
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há 11 anos atrás |
Ivan Safrin
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d40a6f7c1e
Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash
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há 11 anos atrás |
Ivan Safrin
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fc6ec09585
Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE
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há 11 anos atrás |
Ivan Safrin
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d22fd4d668
Fixed icons in non-retina mode in the IDE
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há 11 anos atrás |
Ivan Safrin
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c498f5169e
Sprite bugfixes
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há 11 anos atrás |
Ivan Safrin
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dc9b0be826
Sprite remove and rename, sprite state remove and rename
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há 11 anos atrás |
Ivan Safrin
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9ccb1291c8
Force dynamic SDL on Linux, use custom file dialog for asset import on Linux
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há 11 anos atrás |
Ivan Safrin
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ba879693a6
Added global resource autoreload settings
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há 11 anos atrás |
Ivan Safrin
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42004fd032
Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions
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há 11 anos atrás |
Ivan Safrin
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b514a35036
Transform matrix now always rebuilt if dirty on render
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há 11 anos atrás |
Ivan Safrin
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c103da7aaf
IDE fix for non-windows platforms
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há 12 anos atrás |
Ivan Safrin
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e6653dbde3
IDE on Windows will now act properly if there are unsaved files. Switched IDE on Windows to use native menus/accelerators
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há 12 anos atrás |
Ivan Safrin
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69df188c23
Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist
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há 12 anos atrás |
Ivan Safrin
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9103d91b4a
Switched back to rebuilding matrices on Render
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há 12 anos atrás |
Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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há 12 anos atrás |
Ivan Safrin
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bd3a75e2de
Merge pull request #423 from TheCosmotect/fileops
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há 12 anos atrás |
Ivan Safrin
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eb7251a394
Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor.
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há 12 anos atrás |
Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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há 12 anos atrás |
Ethan M
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509b411144
Addressed refreshing of projects so that all of their project browsers are updated after file ops.
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há 12 anos atrás |
Ivan Safrin
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94423a0646
Removed build bat files added by pull request, windows fixes
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há 12 anos atrás |
Ivan Safrin
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8a4923f08b
Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository
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há 12 anos atrás |
Ivan Safrin
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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há 12 anos atrás |
Ivan Safrin
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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há 12 anos atrás |
Ivan Safrin
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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há 12 anos atrás |
Ivan Safrin
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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há 12 anos atrás |
Ivan Safrin
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72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
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há 12 anos atrás |
Ivan Safrin
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d3458b48a1
First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh
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há 12 anos atrás |
Ivan Safrin
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3e7e351525
IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder
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há 12 anos atrás |
Ivan Safrin
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b5bb40045f
Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser
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há 12 anos atrás |
Ivan Safrin
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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há 12 anos atrás |