Commit History

Auteur SHA1 Bericht Datum
  Ivan Safrin 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance 10 jaren geleden
  Ivan Safrin 6ebb5576d0 Added CoreInput accessor to CoreServices 11 jaren geleden
  Ivan Safrin 713fe0793b Merge pull request #509 from fodinabor/LogToFile 11 jaren geleden
  Ivan Safrin 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 jaren geleden
  Joachim Meyer da80d4ed3a Fixes CoreServices using Logger::getInstance() instead of its member variable 11 jaren geleden
  Joachim Meyer 1e97cc2e4b Implemented the option to log to a file (File name: yy_mm_dd.log) 11 jaren geleden
  Ivan Safrin 41ea915a26 Added a global Services() convenience function to wrap around CoreServices::getInstance() 11 jaren geleden
  Ivan Safrin b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials 11 jaren geleden
  Ivan Safrin b4e4bd4b5a Merge pull request #435 from wivlaro/camera-frustum-and-projection-cleanup 12 jaren geleden
  Ivan Safrin ffe0ba5a39 Manual cherry picking of pull request #392 12 jaren geleden
  Bill Robinson cd7aefd2d9 Added frustum support from Camera. Cleaned up projection code a bit. 12 jaren geleden
  Ivan Safrin 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 jaren geleden
  Ivan Safrin ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 jaren geleden
  Ivan Safrin 20165c8eca Slight performance fixes 12 jaren geleden
  Ivan Safrin d29c139759 Added an enable flag to SceneRenderTexture, fixed UI flickering 12 jaren geleden
  Ivan Safrin 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks 12 jaren geleden
  Ivan Safrin 7284783d0d More cleanup, got focus working 12 jaren geleden
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens 12 jaren geleden
  Ivan Safrin 296e890a72 Moved drawScreensFirst into ScreenManager, cause that's where it belongs 12 jaren geleden
  Ivan Safrin 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 jaren geleden
  Ivan Safrin 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 jaren geleden
  Ivan Safrin bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module 12 jaren geleden
  Ivan Safrin 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 jaren geleden
  Ivan Safrin 23ab2c849e Merge pull request #153 from mcclure/cslisten 13 jaren geleden
  Ivan Safrin ca117d36ba Fixed core update pause causing the IDE to not update when debugger connects 13 jaren geleden
  mcc d3bf213aa8 CoreServices has setupBasicListeners for aftermath of removeAllListeners 13 jaren geleden
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 jaren geleden
  Ivan Safrin 3f824e8dfd Single focused entity through CoreServices singleton 13 jaren geleden
  Ivan Safrin 40766fd24b Moved getScreenInfo to Core 13 jaren geleden
  mcc 47147ae45d Merge 7/29 mcclure screeninfo branch with Ivan Polycode branch 13 jaren geleden