Ivan Safrin
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 jaren geleden |
Ivan Safrin
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6ebb5576d0
Added CoreInput accessor to CoreServices
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11 jaren geleden |
Ivan Safrin
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713fe0793b
Merge pull request #509 from fodinabor/LogToFile
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11 jaren geleden |
Ivan Safrin
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 jaren geleden |
Joachim Meyer
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da80d4ed3a
Fixes CoreServices using Logger::getInstance() instead of its member variable
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11 jaren geleden |
Joachim Meyer
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1e97cc2e4b
Implemented the option to log to a file (File name: yy_mm_dd.log)
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11 jaren geleden |
Ivan Safrin
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41ea915a26
Added a global Services() convenience function to wrap around CoreServices::getInstance()
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11 jaren geleden |
Ivan Safrin
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b88112247e
Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials
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11 jaren geleden |
Ivan Safrin
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b4e4bd4b5a
Merge pull request #435 from wivlaro/camera-frustum-and-projection-cleanup
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12 jaren geleden |
Ivan Safrin
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ffe0ba5a39
Manual cherry picking of pull request #392
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12 jaren geleden |
Bill Robinson
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cd7aefd2d9
Added frustum support from Camera. Cleaned up projection code a bit.
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12 jaren geleden |
Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 jaren geleden |
Ivan Safrin
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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12 jaren geleden |
Ivan Safrin
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20165c8eca
Slight performance fixes
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12 jaren geleden |
Ivan Safrin
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d29c139759
Added an enable flag to SceneRenderTexture, fixed UI flickering
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12 jaren geleden |
Ivan Safrin
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4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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12 jaren geleden |
Ivan Safrin
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7284783d0d
More cleanup, got focus working
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12 jaren geleden |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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12 jaren geleden |
Ivan Safrin
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296e890a72
Moved drawScreensFirst into ScreenManager, cause that's where it belongs
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12 jaren geleden |
Ivan Safrin
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 jaren geleden |
Ivan Safrin
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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12 jaren geleden |
Ivan Safrin
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bbd27232a4
Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module
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12 jaren geleden |
Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 jaren geleden |
Ivan Safrin
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23ab2c849e
Merge pull request #153 from mcclure/cslisten
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13 jaren geleden |
Ivan Safrin
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ca117d36ba
Fixed core update pause causing the IDE to not update when debugger connects
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13 jaren geleden |
mcc
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d3bf213aa8
CoreServices has setupBasicListeners for aftermath of removeAllListeners
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13 jaren geleden |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 jaren geleden |
Ivan Safrin
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3f824e8dfd
Single focused entity through CoreServices singleton
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13 jaren geleden |
Ivan Safrin
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40766fd24b
Moved getScreenInfo to Core
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13 jaren geleden |
mcc
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47147ae45d
Merge 7/29 mcclure screeninfo branch with Ivan Polycode branch
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13 jaren geleden |