Ivan Safrin
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 jaren geleden |
Ivan Safrin
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 jaren geleden |
Ivan Safrin
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264d34cc94
Fixed near and far variables not working in Windows cause MSVC treats them as constants, added latest files to IDE MSVC project
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12 jaren geleden |
Bill Robinson
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39028aba18
Trivial support for newlines and tabs in text mesh
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12 jaren geleden |
Bill Robinson
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15dbc3e0b2
Zero-length allocation fix for font glyph sheet
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12 jaren geleden |
Bill Robinson
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4205ef20a8
Mesh-based text-from-spritesheet renderer
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12 jaren geleden |