コミット履歴

作者 SHA1 メッセージ 日付
  Ivan Safrin 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance 10 年 前
  Ivan Safrin 7c284c39ce Merge pull request #627 from fodinabor/tiling 10 年 前
  Ivan Safrin d98d07f60b Mesh OBJ saving will not crash with empty mesh data 10 年 前
  Joachim Meyer a2c0e73a5e Adding tiling value to ScenePrimitives. Except Ico- and Octosphere. 10 年 前
  Ivan Safrin 5f660b6530 Added an OBJ file saving feature to Mesh 11 年 前
  Ivan Safrin d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite 11 年 前
  Ivan Safrin 7d86739ff5 Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes 11 年 前
  Ivan Safrin 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning 11 年 前
  Ivan Safrin a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 年 前
  Ivan Safrin 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access 11 年 前
  Ivan Safrin 90d7ac7802 Merge pull request #489 from wivlaro/number-is-single-support 11 年 前
  Ivan Safrin b0cb636bc0 Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres 11 年 前
  Ivan Safrin a62e4dfdf0 Merge pull request #492 from wivlaro/icosphere-primitive 11 年 前
  Bill Robinson cfcd9d5668 Added octosphere and optimized subdivider so it doesn't make too many vertices. 11 年 前
  Bill Robinson ce9ad51859 Icospheres are useful primitives to have around. If you need a sphere with even distribution of triangles 11 年 前
  Bill Robinson 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 12 年 前
  Bill Robinson 703a286013 Mesh vertex manipulation utilities 11 年 前
  Ivan Safrin 2cca68065b Meshes won't crash if file is not found on loading 11 年 前
  Ivan Safrin bfc2510042 Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly 11 年 前
  Ivan Safrin d6771c9d8f Prevent Mesh from generating bounding boxes with 0 width 11 年 前
  Ivan Safrin 56956e3054 Removed old broken modules, Mesh will not reset indexed setting on clearMesh anymore 12 年 前
  Ivan Safrin eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. 12 年 前
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 年 前
  Ivan Safrin e98997a1ce Merge branch 'screenrewrite' of https://github.com/ivansafrin/Polycode into screenrewrite 12 年 前
  Ivan Safrin 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 年 前
  Ivan Safrin 94423a0646 Removed build bat files added by pull request, windows fixes 12 年 前
  Ivan Safrin 87d681a908 Merge pull request #404 from Lunatix89/lunatix_winfixes 12 年 前
  Ivan Safrin d2d63bd2d8 Fixed options being reversed in torus mesh, fixed hit areas on the rotate gizmo 12 年 前
  lunatix 9ea31cda64 fixes for windows, some things like getopt where missing (added them to CMakeLists.txt, found via codeproject: http://www.codeproject.com/Articles/157001/Full-getopt-Port-for-Unicode-and-Multibyte-Microso) and an "Entity" inside PolyPhysicsSceneEntity was ambigous. 12 年 前
  Ivan Safrin 3c419a0c53 Added a camera fov frustum visualizer to the 3d editor 12 年 前